what the research/paper/article topic?
The aim of this study is to examine how mutually different learning objectives, game narrative design, and game rules can be combined by various ways.
what the authors/researchers did ?
The author proposes an analysis and design framework called the Design Space for Instructional Game Narrative (DSIGN), which helps researchers specify and hermeneutically analyze the design space between various types of game rules and semiotic-cognitive areas of narrative design.
what they discovered/or created/or concluded?
The presented analyses illustrate how the applied framework can aid to specify the potential-based design by which the player-learner’s cognitive processes are aimed to be steered through the crossroads of game narrative and rules.
What method did they use to answer the question?
The utilization of the framework is demonstrated by presenting brief learning game analyses using a hermeneutic approach, which highlights player’s interpretations, or readings, of game and narrative-related representations and situations. The presented analyses illustrate how the applied framework can aid to specify the potential-based design by which the player-learner’s cognitive processes are aimed to be steered through the crossroads of game narrative and rules.
How credible do you think the paper is?
I think this article has a high degree of credibility, this article has a lot of professional articles cited, and a university in the United States was delivered a speech. The article structure is in line with the standards of academic papers and rigorous content.
Did you agree, or not, with what they wrote in their conclusion? Why?
I agree with the author of the game narrative design can be mixed with the rules of the game, thus affecting the game player in the process of building the meaning of the process point of view. The author extracts the sample from a broader analysis, focusing on the award-winning narrative learning game, the global conflict: El Patron, American Mission: Cheyenne Odyssey and Long Long College (More information about game rewards can be found from their respective Home page). In every three cases, the global conflict: El Patron (GC: EP), American Mission: Miyan Odyssey (MUS: ACO) and Dragon Dragon (SoD), clearly announced that learning objects are related to improving students’ (MUS: ACO and GC: EP), international affairs, corruption and social inequality (GC: EP) and other social science abstract phenomena, or sports and physical (physical science) and other scientific subjects), ecosystems Life sciences) and water systems (earth sciences).
Briefly describe two things
Player’s focus on the intersections
Especially farming and dragon training projects tied up with the passage of real time tempts the player to return the game repeatedly during long time spans.
The DSIGN model could be applicable on several purposes, including design, analysis and assessment of learning games. The model can structure hermeneutic-interpretative analysis focusing on how meanings are created through game narrative design. Besides, the proposed approach can guide learning game designers to better situate the learning objective and the principles of instructional design and educational thinking, and more
generally, to more effectively utilize meaningful relationships between game rules and narrative design.